Visita también: COMPRAR LIBROS BIOGRAFIAS DEFINICIONES MANUALES Iniciar Sesión Registrarse
Descargar libros gratis en pdf, doc, docx, rtf,..., de:
RECOMENDAMOS...
¿TE HEMOS SIDO DE AYUDA? Añade nuestro enlace en tu sitio, blog o foro!
Libros + buscados
Más Libros Gratis
Información del Libro 'Libro Mathematics for Games and Interactive Applications de Van Verth - Bishop'

1
Libro Mathematics for Games and Interactive Applications de Van Verth - Bishop

Enviado por QuedeLibros el 2012-09-13 00:00:00


Resena: Essential Mathematics for Games and Interactive Applications: A Programmer s Guide
James M. Van Verth and Lars M. Bishop
Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely usefulit gives them a solid background in pretty much every area they need to understand. Based on the authors popular tutorials at the Game Developers Conference, Essential Mathematics for Games and Interactive Applications presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix manipulation and expands on this foundation to cover such topics as texture filtering, interpolation, animation, and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout.
PDF | 711 pages | 10,5 mb

Idioma: INGLES
Categoría: Ciencia, Matemática

Para ver más información debes estar identificado / registrado.



Si desea comprar el libro, clique aquí para encontrar el mejor precio


Comentarios
Todavía no hay comentarios ni críticas. ¡Sé tú el primero/a!

Para escribir un comentario / crítica debes estar identificado / registrado.


Inicio | Top Búsquedas | Últimas búsquedas | Acerca de | DMCA | Aviso Legal | Contacto




eXTReMe Tracker